Thank you in advance for replies. I highly recomend you either replay the game or look back on scenes that confuse you or both because that shit helped me a lot and i recommend you try to come up with your own conclusions as well. In flynn and especially Leo's route after he almost drowns and chase saves him which he doesn't in flynns route he begins remembering what happened and starts looking at chase weird.
In flynns route his reason why he didn't tell what he actually remembers was because he saw the socketman thats what the fanbase calls the monster and he did tell people what happened but no one beleived him because of him seeing this monster so he never bothers.
In TJ's route I think an incident that happens to TJ off screen that not only causes him to make the scavenger hunt but also seems to make him remember what happen most likely a possesion of some sort. I say it's tough to explain because both possibilitys of flynn being or not being socketman have contradictions and it's intentionly not supose to be fully understood since even flynn himself has no clue what's going on but just goes with the ride hoping to get to the truth.
I think that socket man is a amalgamation of all or most the people who have ties with echo and died in the town flynn becoming one of them at the end of his route and some times random people control it. What seems to be the biggest idea with the fans is that every time the gang gets there asses saved by socketman is that it's flynn from the end his route. Remember that he is just against any sort of violence. That and the fact that Sydney was basically killing him and Chase saved him.
But the "evil of echo" is mainly in control. There are theories that this evil might be "the other" mentioned in Adastra series. He exists to protect Echo secrets, the evil and curse of Echo exists because of them, and as long as those exists, the evil can feed. Considering you can see Adastra's palace on a TV screen I don't remember when or where exactly , it would be fun if the Socketman was the Other xD.
You should acknowledge the fact, that Echo is not a dating sim, even though Chase is gay it doesn't define anything. We are here for the plot, not horny furry husbandos well, most of us, Leo fanclub, lets connect ourselves!
I think Carl is not gay, he is the most probably straight or eventually BI. Carl definitely seems bi, however, I'm pretty confident that TJ is asexual so I think that's the most "straight" you can get. Also I remembering him saying he wouldn't want to label his sexuality, so I guess he just doesn't give a shit about it Which definitely sounds like Carl xD. I greatly enjoyed playing this VN.
I think this game was well-made. Each of the different routes does a good job of providing a different plotline and experience for the player. Every route sheds light on a different aspect of the town, the characters involved, their pasts, and their relationship to one another, leaving the reader engaged and wanting to play each route to learn more. I think that the plotlines of each route were well-written.
The routes each have their "WHAM" moments where something is revealed that totally changes one's perception of the characters, or things go from real quick. TJ's route is an example of this, and the last few scenes were shocking due to how quickly things escalated.
I did not expect that. These revelations also help keep the reader engaged, and definitely left an impression with me. This VN deals with some heavier themes such as trauma, abuse, drug use, and suicide.
It does not pull punches in that regard. Echo does a good job of creating a tense atmosphere when needed through the use of music, dialogue, and its art. One part that really stood out to me was when Dark Chase just walks onto the screen, all animated and such, in contrast to how characters in Ren'Py usually come and go. That was pretty unsettling, well done. Although there is a fair share of romance in Echo and there are a few sex scenes that are written out, but not shown, I think that this game can be enjoyed both by furries and non-furries alike.
I liked the game's soundtrack, particularly circles3 and the theme that plays whenever action takes place. As far as things I didn't like go, there are a couple. In Jenna's route, Flynn and TJ stumbling upon the characters towards the end and the train that the group boards at the end of Leo's route just happening to be the last of 3 trains that were being moved to a museum seem like a plot contrivance, though, to be fair, that one is foreshadowed throughout Leo's and other routes.
However, these things occur towards the very end of their respective routes, so they don't ruin the reader's engagement with the story that much. One MIGHT argue that the monster saving the characters in Jenna's route was a Deus Ex Machina, but, given what is revealed about it in other routes, it makes sense from a story perspective.
The part where Chase is saved from the mines as he was about to get shot by Brian is a bit iffy in that regard. Maybe it's something that is going to be explored in The Smoke Room or Arches?
There are a couple minor things I didn't like, but overall, I would recommend this. I know this is just a joke, but is it for real? I mean, I don't want to ruin my feelings.
It's been almost a year since I read it now. I had a breakdown afterwards. Sure, there were a couple of other things in play as well, but Echo was a big part of it. I'm still digesting what happened to me, tbh. I was seriously forever changed by reading a VN. It's for real.
I've only done leos and tj's ending, both very sad and left me kinda empty, im not complaining tho I enjoyed it a lot. Or just a better "bad" ending? Maybe like a "true" ending? Thank you so much for the help! Im gonna just do carls and flynns route then play the prequel and sequel. I would too if poor chase didn't lose his feet over it. But yes ill take note and do jennas last, thank you so much for the help! Well, I wouldn't call it "fun", it's more like emotionally wrecking rollercoaster, but hey!
If you like to cry quietly in the corner of your room after playing game, then you will be on cloud nine :. Are you truly enjoying something if you don't end up an emotional wreck, staring at a wall in your room at 2 in the morning, wondering what it was you just experienced There is no bad or good route, but this one in my personal opinion is the most psychologically fucked up one.
I got Chase and his friends made it out of the nightmare or something , Chase and Carl doesn't follow up the relationship in that dream. So, is it the good ending or not? For anyone reading this, seriously take the warning messages to heart. Going through Carl's bad route completely on accident for my first play-through fucked me up for way longer than I could've anticipated. In a way, this VN hit me in the exact opposite way of Adastra. Adastra had me falling in love with Amicus so hard that when the game was over, I felt completely empty and emotionally-drained, while the ending to Echo specifically Carl's Bad Route Ending, which was my first left me feeling like I was packed to the brim with emotions and approximately 10 seconds away from vomiting all over my desk.
Still, this game was really enjoyable! And I can't thank the team enough for making a really great game. Did not like how Chase just stood there dumbstruck poor Leo That game is great although really fucked up. Definitely not for everyone but it's one of my favorites furry VNs! I was satisfied with Chase ending up with Kudzu because I liked their relationship arc throughout the story and I think that Leo's obsession with Chase could be a bit too overbearing though I know some of it has to do with Echo itself.
However, I don't really like how Chase gets off scot-free considering that it seemed like he was very callous when he broke up with Leo. He never genuinely apologizes or has to consider what he did. I think it would be nice for them to stay supportive of each other instead of Chase just straight-up leaving Leo at the end though I do like the symbolism of the train scene, it's not good of Chase to just abandon Leo again rather than try to fix up their relationship, even if he doesn't want it to be romantic anymore considering how they were great friends.
I think that Leo deserves better but Chase might not actually be better. Hell, maybe the writers' intention is that Chase is somewhat manipulative or, to be more generous, too confused about his feelings? There's also a sort of issue stemming from how Leo is lonely, but he doesn't leave the area he grew up in so, by the end of his route, he's not really putting himself out to anyone or forming new connections on his own.
Maybe they both need to learn a few things. I can't really disagree about chase and kudzu's relationship arc, and on their own i think they work well together, but since chase is our protagonist in a vn it's hard not to take his romantic failing with leo personally.
I love him how he is now. Even when the VN is about Chase, let's face it, he is not even close to be what Leo needs. Staying in contact would mean that maybe they would end up trying everything all over again and with just how weak and pathetic Chase can be, he would just wreck even more the wolf.
True enough the Leo we love is dead, and still this "I don't want to see you anymore" thing is the cry for help from him. He wants to heal and there is not a future in which these two will be together. Heck that was the whole trigger for everything that happened. And now, let's go back to Leo. He is not perfect either with just how possessive and dangerous he can get. Even when he can protect Chase and make him feel that way. He always ends up creating more problems than he can handle. His impulsiveness always ended up in a dangerous or troublesome situation.
They need love? Yeah, only someone else's love. I agree with Jenna, I don't think they should be together even when I was deep down hoping for it. I'm not totally finished the VN, but am really enjoying it! It's rare for me to find a piece of media especially one with so many major characters where I enjoy reading about pretty much everyone!
One sort of Considering that he's called a "ring-tailed cat" or "cat" at other times, this confused me as to what species he was supposed to be. I would say definitely not a polecat from how he looks, as "polecat" is a non-specific word for some similar ferret or weasel-like species and Clint looks nothing like, say, Duke. Alright, I'm checking it out again.
Clint is definitely introduced as a ring-tailed cat, but I found the two times where I saw Clint referred to as a "polecat" in Leo's route and it seems to be in Chase's neutral narrative description of him, not as an insult: when he shows up a Brian's trailer, and later when Chase and co.
Click on the echo project in the description. He added it, its just not part of the original game it is its own little minnie game. The even have a story for when everyone is still in high school. Before they go there separate ways. Especially after I took every action to get closer to the guy. Was Chase having like a psychosis moment and it wasn't really him? So there are a few things that might be spoilers if you haven't finished the game yet, so I'll answer as spoiler free first and then spoilers afterward.
When Chase condemns Flynn don't forget that you were only given the one choice to condemn Flynn. This occurs no matter what previous choices you made on the route and it stands out. Keep also in mind the weird moment previously where Chase was hiding in the bathroom and the point of view shifted.
People like to argue about that. My stance is Chase wasn't really himself at that moment, but I understand why people would think he is a manipulative bastard. It is sort of revealed throughout Flynn's route, but heavily explained in Jenna's route, that Chase was possessed by a spirit that is sort of Sam from The Smoke Room I say sort of cause it gets complicated what exactly it is.
Jenna's route further explains that whenever Chase is indecisive Which he frequently is Sam would step in and make the choice for him with us essentially acting as Sam by making the choice.
What Chase does after a choice is made is somewhat his own actions, but its hard to say how much of Chase's actions are really his own due to the possession. I guess that makes sense. Still sucks, I wanted an actual good end with Flynn but I guess that can't be done if he killed syd?
I heard it's short, is it the same length as Route 65? Right off the bat I have to say that I am very much biased with my review of this VN. I had been part of this VN's fandom since and only recently fell out of love with the fandom's complete saturation of man-children who can't seem to understand basic narrative threads.
However, I will attempt to avoid mentioning that further within this review. I will now start the review proper.
What can be said about this absolutely amazing horror experience? The way the creators use the VN format to effectively scare the player is damn genius and one of the reasons this story could never be told outside of that format. The set-up is simple: You are Chase Hunter.
A otter who grew up in Echo and are coming back for spring break to do a school project and a chance to reunite with your childhood friends: Flynn, Carl, TJ, Jenna, and Leo. You get to Echo and everything seems fine for the first 2 days of your trip. On Monday however, you and your friends go to a river near Lake Emma, the place where your friend, Sydney was found dead. This sparks an argument between Flynn and the rest of you.
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